I agree that estimates are weak, but I can think of two possibilities that might also work: one is the devs set a price, and the other that the users set a bounty. Each has pluses and minuses. The big plus is "all within the same environment, not a separate site".
You risk this thing to fail and you couldn't even point precisely to a reason why
I'd keep it simple
The community needs to produce some more revenue right now without the need to implement new processes whose implementation would eat up the new revenue produced
I'd try to keep this more down to hearth
> The community needs to produce some more revenue right now
I agree, but nobody is going to pay to file bugs or help triage them. Also, the community would need even more revenue if it had to pay beta testers, which it would if paywalls on issue trackers blocked most users from doing it as volunteers.
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